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Bluehole used closed alpha and beta periods with about 80,000 players to measure the initial reaction to gameplay and to balance before a wider move. Before Steam's early access phase, Bluehole opened some servers and invited some popular live transmitters from similar games to try it out and start gaining attention. Early arrival of the Windows release released on March 23, 2017. This period was planned to last for approximately six months with a launch goal in September 2017. In July 2017,
Greene announced that they would have Extending the arrival period early for a few months, while continuing to issue updates regularly, with plans to release them until the end of 2017, as commitment to this original period "could hamper the provision of playing with all jobs and / or cause disappointment in society if it is not fulfilled By the launch deadline. ” Initially, Bluehole hoped that they would only get enough players through early arrival. Yin the game, and only when the game is finished, they will start marketing more for the title. The sudden interest in the game since early arrival exceeded their expectations and stressed the stability of the game and its core networks along with improvements in the game. As of August 2017, these updates generally included a significant weekly correction along with significant monthly updates that introduced major performance improvements. However, as of August, Bluehole had lowered the rate of such corrections, as high frequency resulted in some quality control problems, and developers ensured that the community reviewed the content of each patch long before. Providing new updates; this did not change their plans for the 2017 release, as it was fully launched from early access on December 20.
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