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GameGuardian 1.0
Battlefields, according to Green, represents a personal version of what he sees as the "final version" of the battle royale concept, which incorporates elements he developed in previous iterations. [6] [29] The Unreal Engine 4 game engine may have developed faster than the ARMA and H1Z1 built with proprietary game engines. Green admitted that introducing card size on the battlefield was one of the challenges of working with Unreal and that such maps were ignored. [6] [12] The game was designed as a combination of a real-time simulation of ARMA 3 and Arcade-like action and H1Z1 player availability. [5] To prevent game deception, the game uses BattlEye anti-bug software, which has banned more than 13 million players by October 2018. [30] [31] BattlEye noted that 99% of game deception programs are made in China. [32]
Based on Grenena's experience, the first island with its unique features is known as "Erangel". [11] The card design framework was to offer players a lot of strategic and unique gameplay opportunities. [4] Some of the buildings and structures were designed to reflect the Soviet style of brutal architecture of the 1950s. The development team examined the features and systems of the object random location architecture to see how nearby collisions and open areas occurred. [4] The goal is to optimize the correct placement and placement of weapons and weapons, making strategic decisions on how to continue the game, without exaggerating players who cannot find weapons in the first minutes of the round. was an encouragement. [6] With access to early access, additional maps were planned, such as the fantasy island of the Adriatic - a map that covered Yugoslavia with snow. [33] [22] Green said he thought the Erangel card was disappointing, despite its goals in play, and was trying to create more holistic ideas with the cards of the future.
Getting on the plane at the start of each game is a new feature of the genre that encourages you to develop a strategy between finding your way and staying with players to get more chances to find good players. [6] With the decrease in the number of parachutes added, Green believed that there were three divisible subfields on the battlefields: the aerodrome, the best time to jump and where to find where and how to gather the other players. Robbery Fight with the best equipment and other players. [34] The meeting winners are greeted with the phrase "chicken winner with a winner," which Green used in his previous fighting games and has been held on the battlefields since the Great Depression.
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